Results 1 to 9 of 9

Thread: [Confirmed]Refraction attack charges used up incorrectly

  1. #1
    Basic Member
    Join Date
    Sep 2012
    Posts
    463

    [Confirmed]Refraction attack charges used up incorrectly

    Winter said today on the G League stream that TA's refraction charges that are applied to her auto attacks are used up incorrectly in dota 2 compared to the original.

    A charge is used up after the auto attack hits rather than at the start of the attack. So cancelling the attack will not use up a charge like it would in the original. This is similar to Timbersaw's reactive armour and Centaur's return iirc (they proc at the start of an attack and will still go through on an animation cancel), however these were fixed before the heroes reached the main client.

    Is this statement indeed correct and making TA stronger than she should be in dota 2?


    Edit: Bug info: Templar Assassin's refraction charges (extra damage charges) are used up when TA's autoattack hits, rather than when TA's attack starts.

    Repro:
    -Use TA's Refraction ability
    -Attack a valid target with TA with damage refraction charges still present

    Result: Refraction charges used up when TA's autoattack hits the target.

    Expected Result: Refraction charges should be used up at the start of TA's attack.
    Last edited by DLRevan; 01-04-2013 at 05:32 AM.

  2. #2
    Volunteer Moderator CvP's Avatar
    Join Date
    Sep 2011
    Posts
    4,334
    Possibly. There is also a nasty bug with her still not fixed.

  3. #3
    Basic Member
    Join Date
    Jan 2012
    Posts
    259
    I would guess it was somewhat intentional, but I'm not sure.

    related question, how do her charges react to a miss? (both in dota 1 and dota 2, i am unaware.)

  4. #4
    Volunteer Moderator DLRevan's Avatar
    Join Date
    Nov 2011
    Posts
    2,915
    Winter is not correct. Refraction is a triggered heal in wc3 Dota, and blocks damage only when a damage event is registered.

    Cancelled attacks, evaded attacks, any situation where TA would not normally receive damage, will not trigger a charge on Refraction. Attacks that use Hp removal also will not remove a charge.


    He might have confused this with some funny wc3 interactions when cancelling attacks in order to splash damage dagon or some other damage spell with psi blades. Either that or he mixed up Event_Unit_Attacked and Event_Unit_damaged in the way triggered heals work.
    Last edited by DLRevan; 01-03-2013 at 08:30 PM.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

  5. #5
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    i really hate pros/commentators spreading untrue info especially on game mechanics... coz ppl easily believe them
    edit: probbably misunderstood what winter means. apology in advance.
    Last edited by Eric37073; 01-04-2013 at 02:57 AM.

  6. #6
    Volunteer Moderator CvP's Avatar
    Join Date
    Sep 2011
    Posts
    4,334
    Quote Originally Posted by DLRevan View Post
    Winter is not correct. Refraction is a triggered heal in wc3 Dota, and blocks damage only when a damage event is registered.

    Cancelled attacks, evaded attacks, any situation where TA would not normally receive damage, will not trigger a charge on Refraction. Attacks that use Hp removal also will not remove a charge.


    He might have confused this with some funny wc3 interactions when cancelling attacks in order to splash damage dagon or some other damage spell with psi blades. Either that or he mixed up Event_Unit_Attacked and Event_Unit_damaged in the way triggered heals work.
    I think he was talking about the damage part; not the block part.

  7. #7
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    Quote Originally Posted by CvP View Post
    I think he was talking about the damage part; not the block part.
    well, then that's true. spamming s quickly consumes all charges
    i think it can be fixed just like kunkka's tidebringer. odd mechanics though
    Last edited by Eric37073; 01-04-2013 at 03:12 AM.

  8. #8
    Basic Member BLABLAFU's Avatar
    Join Date
    Sep 2011
    Location
    Germany
    Posts
    3,487
    Fixing that may very well be a good way to nerf her a little bit.

    Disabling her during her Attack Animation or using a defensive spell like Phaseshifts to cancel 1 charge can be crucial in a 1on1 situation. It got fixed for Shredder, why not for TA.

  9. #9
    Volunteer Moderator DLRevan's Avatar
    Join Date
    Nov 2011
    Posts
    2,915
    Quote Originally Posted by CvP View Post
    I think he was talking about the damage part; not the block part.
    Doh. Right.

    Will add as a bug then.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •