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Thread: Download Error: 0

  1. #11
    I am trying to download El Pride vs Mouz game from yesterday (note that the errors are happening with all replays, I am just giving my example with this.

    It goes 3/2% and then jumps back to zero with the following console dump:
    Code:
    etUGCDetails failed? (UGC=0F40EF251C1E79E8 nFileSizeInBytes=0).
      Queued pending match details request
    match_details_updated 96726984 m_pPendingMatchDetails = 07A17E40 waiting on 96726984
      success
    Sending steam HTTP request to check replay file
    Sending steam HTTP request to check replay file
    Sending steam HTTP request to check replay file
    OnReplayCheckCompleted: exists = 1 statuscode = 200 context = 96726984
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 0-1048576
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 1-1048577
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 2-1048578
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 0-1048576
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 1-1048577
    OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206  success = 0
    Retrying download: http://replay191.valve.net/570/96726984_1149051449.dem.bz2  Bytes: 2-1048578
    Note the jump back to 0% happens just as OnReplayChunkDownloadCompleted: Replay download failed. Error code = 206 success = 0 is displayed.

    I am currently downloading the file directly; and will test to see if it works (since it is a tourney game that needs key) I do have a defense ticket so hopefully it will work.

    Ever since error 206 started late november/december till now I have not been able to download any replays; I hope valve addresses this issue.

    Cheers

  2. #12
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    Jun 2012
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    I get the same error trying to download match 97211477.
    EDIT: I found a solution. Download the replay file from dotabuff, and where you go to normally download it in dota 2 client, just hit watch replay.
    Last edited by Avaricious; 01-11-2013 at 07:50 AM.

  3. #13
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    Tried this? PLEASE HELP!

    So i downloaded the file from the http:// web address no problem deleted the second number to leave just the match ID number renamed it to be (matchID0.dem)(i removed the .bz2?) the game recognises i have the replay but when i click watch replay it flashes a red screen with Dota 2 logo then back to watch screen and i get the error
    "ReadDemoHeader: replays/99163230.dem.bz2 has invalid demo header ID.
    Failed to read demo header." ofc i have the defense ticket too so i should be able to watch this?

  4. #14
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    Quote Originally Posted by jabbabudah View Post
    Ever since error 206 started late november/december till now I have not been able to download any replays; I hope valve addresses this issue.
    This. Downloaded a hundred or so before then just fine. Now nothing.

  5. #15
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    I am exp. the same replay download troubles (error 0).

  6. #16
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    Quote Originally Posted by Corinthian View Post
    So i downloaded the file from the http:// web address no problem deleted the second number to leave just the match ID number renamed it to be (matchID0.dem)(i removed the .bz2?) the game recognises i have the replay but when i click watch replay it flashes a red screen with Dota 2 logo then back to watch screen and i get the error
    "ReadDemoHeader: replays/99163230.dem.bz2 has invalid demo header ID.
    Failed to read demo header." ofc i have the defense ticket too so i should be able to watch this?
    you must extract the file first, then rename (delete the second number) to be able to watch the replay
    BAD person is someone who only think that he/she is a pro and others are noob and then blame the Matchmaking challenge.
    GOOD person is someone who accept the Matchmaking challenge and succeeded getting a teamwork in his/her team

  7. #17
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    Oct 2012
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    I'm having the same problem! I tried to download tournament replays, MM replays and even pratice replay and they are all not working.

    Please fix this bug Valve!

  8. #18
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    Its been broken for well over 6 months now. They apparently don't care.

    In the end they refunded my tournament tickets instead of just fixing the bug.

  9. #19
    Basic Member Kangaroux's Avatar
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    Quote Originally Posted by jrodman View Post
    Hey valve noobs. you know a return code of 0 means success?
    Not necessarily true. If a function returns true, it's numeric equivalent is 1, not 0. NO_ERROR and ERROR_SUCCESS are both "windows standards", not valves.
    Quote Originally Posted by Hitokiri Battousai View Post
    Firstly hi, i am not a racist but really i hate all of russians....

  10. #20
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    Quote Originally Posted by Kangaroux View Post
    Not necessarily true. If a function returns true, it's numeric equivalent is 1, not 0. NO_ERROR and ERROR_SUCCESS are both "windows standards", not valves.
    This is already addressed in the thread.
    Meanwhile you can see that the download requests fail with 206, and then eventually 0 when the system stops even bothering communicating correctly (the dota 2 code is making requests of steam.exe and not even waiting for the result)


    Meanwhile, no, return codes and error codes are not the same. When you have an error code that means you have some number space into which you map errors. Typically that means you have some means to "get error". In any event if you have a way to ask what the error is in a numeric space, how are you going to map the "no error" state? Everyone uses 0 for this because it's the only thing that makes sense.
    This is true for POSIX, for Windows, and any system that has error codes in a numeric space where it's implemented by people who aren't dumb.
    Last edited by jrodman; 02-18-2013 at 06:12 PM.

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