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Thread: Enemy Mana Bars

  1. #1
    Basic Member SUNSfan's Avatar
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    Enemy Mana Bars

    The healthbars in dota 2 essentially allow you to know how much health your opponents have (thanks to the 250 and 1000 tick marks). My question is, if you have this implemented, why not show enemy mana bars as well? If it is considered skill to click on an enemy and check their mana, why is that logic not held consistent for the health bars? As I've mentioned in previous threads, I respect the skill vs new features debate, but you need to be more consistent with basic mechanics of the game such as this. I for one have no issues in showing the enemy mana bars.

  2. #2
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    no just because one reason! imo its port d1 into d2 also there was disscusions about if yes or no and the answer is no just think about chasing 1vs1 if you dont have time to check enemies mana

  3. #3
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    I don't think they should have done it. I also think they should remove the tick marks on the opponents.

  4. #4
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    no way

  5. #5
    Core Tester
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    I like this as a usability improvement, but it has some significant balance implications

  6. #6
    Volunteer Moderator CvP's Avatar
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    My opinion about this is simple:
    if selecting enemy heroes shows you their current mana, enable enemy mana bar.
    if selecting enemy heroes doesn't show current mana, no need for mana bar.

  7. #7
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    Truth is: If valve put manabars on enemy heroes too, 50% dota1 players wont play dota2 just because of this . If there is a thing what ppl rly dont wanna see implemented in dota 2 its this.
    Last edited by craNich; 09-18-2011 at 10:47 AM.

  8. #8
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    If they add it now we'll see cooldown indicators, roshan respawn indicator, "if the enemy has TP" indicator for ganking...

    its good the way it is, dont make the game play itself

  9. #9
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    Why doesn't starcraft 2 add mana bars for enemy casters? Why doesn't warcraft 3 have a health pot indicator on top of enemy heroes if they have a potion available? There's a lot of things that makes the game "more useable", but are not desired.

  10. #10
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    Please no, it's really not that advanced to click on enemy heroes to see their mana pool. There is no need to add this, sure it would be great, but so would a cooldown indicator as well, but then you are punishing the people that 'feel' it out or actually count to themselves. Part of the game is knowing when an enemy can and can't cast spells. Taking that away is a drastic change that I don't think would be for the better.

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