Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: [Confirmed]Lesser and Greater Maim stacking

  1. #1
    Basic Member
    Join Date
    Jun 2012
    Posts
    6

    [Confirmed]Lesser and Greater Maim stacking

    Lesser and Greater Maim from HH, Sange and SnY stack, but according to this page it shouldn't.

    Maim

    The Maim from Sange, Sange & Yasha, and Heaven's Halberd used to be an orb effect, but this got changed in version 6.72.
    Maim now fully stacks with every other attack modifier, with only two exceptions:

    Manually casting arrow effects (Searing Arrows, Frost Arrows, Poison Attack, Arcane Orb, Glaives of Wisdom, Burning Spears and Impetus) will never trigger a Maim.
    Multiple sources of Maim (Sange, Sange & Yasha, Heaven's Halberd) will not stack with each other.
    Is it intended or not?

    Proofs:
    http://steamcommunity.com/sharedfile.../?id=120200505

    http://steamcommunity.com/sharedfile.../?id=120200759

    http://steamcommunity.com/sharedfile.../?id=120200870

  2. #2
    Volunteer Moderator DLRevan's Avatar
    Join Date
    Nov 2011
    Posts
    2,915
    It shouldn't stack.

    Besides the buff indicator is the slow actually stacking?
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

  3. #3
    Basic Member
    Join Date
    Jun 2012
    Posts
    6
    Yes, when you look at the unit's movespeed it diplays 100, which is the minimal movespeed.

  4. #4
    Basic Member
    Join Date
    Oct 2011
    Posts
    2,092
    Quote Originally Posted by Harfang View Post
    Yes, when you look at the unit's movespeed it diplays 100, which is the minimal movespeed.
    He meant is the unit REALLY moving at 100 speed.

    The displays doesn't always show the correct value so sometimes it's just a visual bug instead of actual gameplay one (there's that one with TA trap a while back)
    Every time someone make a false report.
    Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

    Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

    To:
    People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
    People who wants surrender: It exists, but I'm not teaching you how to do it.

  5. #5
    Basic Member
    Join Date
    Jun 2012
    Posts
    6
    Well I don't know whether it was really 100 MS or not, but the slow seems different if the unit has Sange + HH Maim or Sange Maim or Sange + HH + SnY Maim. IMO it was really 100 MS, but if someone can test it it'll be great.

  6. #6
    Basic Member
    Join Date
    Nov 2011
    Posts
    1,917
    Well, they definitely stack now, i think you can see (real) movement speed difference


  7. #7
    Basic Member
    Join Date
    Jun 2012
    Posts
    6
    Thank you for this video!

    They also stack even if the debuffs come from the same source.

  8. #8
    Basic Member
    Join Date
    Nov 2011
    Posts
    1,917
    Quote Originally Posted by Harfang View Post
    They also stack even if the debuffs come from the same source.
    ye, i know On video only 1 sniper shoots after 0:12.

  9. #9
    Basic Member
    Join Date
    Jun 2012
    Posts
    6
    Oh didn't noticed.

    How do I move this to confirmed bugs? Should I recreate a new thread?

  10. #10
    Basic Member
    Join Date
    Nov 2011
    Posts
    1,917
    i think mod will move it soon, wait for day or two If thread will still be here, create new one in main section.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •