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Thread: [Confirmed] Flamebreak and Reincarnation/Aegis interaction is wrong

  1. #1
    Basic Member ThoAppelsin's Avatar
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    [Confirmed] Flamebreak and Reincarnation/Aegis interaction is wrong

    Summary:

    If an enemy with Reincarnation (Skeleton King) or the Aegis of Immortal is hit by the Flamebreak (Batrider), and that hit sends that unit to limbo, unit comes back to life on the spot where he was as the Flamebreak hit him. That unit should come back to life on the spot where he/she would be if the Flamebreak did not kill him/her and just pushed him/her.


    Reproduction Steps:
    1. Grab a Batrider with Flamebreak
    2. Create an enemy Skeleton King with Reincarnation
    3. Lower the Skeleton King's health, so that...
    4. Cast a Flamebreak right upon the Skeleton King which should be a killing blow
    5. Wait for the Skeleton King to return back to life


    Current Result:

    Skeleton King comes back to life on the spot where he last was.


    Expected Result:

    Skeleton King should come back to life on the spot where he would be if he was just pushed away with the Flamebreak.
    Think of this like Skeleton King dies, but the Flamebreak pushes his bones and tombstone, which is the Skeleton King's portal back to life from the limbo.

    This is extremely minor compared to the Hook (Pudge) version. Still, a bug.


    Aegis'd death is not the same with a regular death.

  2. #2
    Volunteer Moderator trena99's Avatar
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    Last edited by trena99; 01-22-2013 at 05:04 PM. Reason: full list
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  3. #3
    Basic Member Noya's Avatar
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    Quote Originally Posted by trena99 View Post
    Any more?
    17 and counting:

    http://dev.dota2.com/search.php?searchid=1225624
    Keyword(s): Reincarnation/Aegis, interaction, wrong

    ty for sticky

  4. #4
    Volunteer Moderator trena99's Avatar
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    Sorry - no matches. Please try some different terms.
    I added 2 more. Still searching.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  5. #5
    Basic Member Luffydude's Avatar
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    Pudge hook basically does the same thing, the hero respawns where he died instead of where his corpse was dragged

    Simple and obvious things that should get fixed/added asap: SCOREBOARD, Ingame friend list, Different Ping for Roshan, Add Notes to Players, Accept Button while tabbed

  6. #6
    Basic Member ThoAppelsin's Avatar
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    Moderate #55 is under the same category. About the Hook & Reincarnation/Aegis again.
    Low #91: Rupture & Reincarnation/Aegis
    Moderate #46: Maledict & Reincarnation/Aegis

    These are the ones I can find that are on the Known Bugs List already.
    I think you are already have added some but, here is the list of the threads I have created on this issue:

    Essence Shift stats aren't being preserved after resurrection (for both sides): http://dev.dota2.com/showthread.php?t=70165
    Tether bind gets unbound as the Tethered unit dies holding an Aegis or has Reincarnation (Skeleton King): http://dev.dota2.com/showthread.php?t=70169
    Decay stats aren't being preserved after resurrection (for both sides): http://dev.dota2.com/showthread.php?t=70183
    Replicate of Morphling isn't living on while Morphling is resurrecting: http://dev.dota2.com/showthread.php?t=70191
    Permanent invisibility isn't being removed at the point riki resurrects: http://dev.dota2.com/showthread.php?t=70205 (also an issue for respawn after death)
    Homing Missle gets removed if its target resurrects: http://dev.dota2.com/showthread.php?t=70199
    Death Pact stats aren't being preserved as Clinkz resurrects: http://dev.dota2.com/showthread.php?t=70215
    Test of Faith gets cancelled if the target dies while holding Aegis or has Reincarnation (Skeleton King): http://dev.dota2.com/showthread.php?t=70218 (this is also an issue for actual death, but extremely irrelevant for gameplay, only for cosmetic concerns, see thread for more info)
    Glimpse gets... Okay I saw a post from you on that thread, I'll look.
    Black Hole does not move/drag targets that are resurrecting: http://dev.dota2.com/showthread.php?t=70234
    Mana Leak effect is removed as the target resurrects: http://dev.dota2.com/showthread.php?t=70221 (also an issue for respawn after an actual death)

  7. #7
    Basic Member ThoAppelsin's Avatar
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    Sincere thanks for taking care of these reports and moderation :D
    You made me feel that I hadn't tested all these for nothing...

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