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Thread: Suggestion: Another fix for Pathing

  1. #1

    Suggestion: Another fix for Pathing

    I would like to address the pathing for Range of Casting Spells on Cliffs

    Currently, when you attempt to cast a spell up/down a cliff, as long as you are in range it will work properly.
    But if you are outside the AOE of the targeting range, even by 1 unit, your hero will walk until they are on that cliffs level before casting the spell.



    This is the fix I am suggesting:
    Your hero will instead move into the casting AOE of the target area if your cliff is within range of casting area.



    Why is this important?


    Quote Originally Posted by TheBloodseeker View Post
    This is one of the mechanics in wc3 that we couldn't change.
    We left Wc3 TFT because of limitations, yet you don't want to expand beyond the limitations of Wc3.
    Last edited by TheBloodseeker; 10-16-2013 at 09:36 PM.

  2. #2
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    It's a big problem for my Astral Imprisonment as well. But other than the gameplay relevance, I find it very annoying in the first place.
    So, +1 if it is codeable (which I still dont know)
    Last edited by Typhox; 01-24-2013 at 08:48 PM.

  3. #3
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    Yeh, this annoy me a lot in important fights, would love for this suggestion to be implemented.

  4. #4
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    while this might be annoying at times, it is en par with wc3 and i wouldnt want to miss it since it distinguishes between players who simply click their skill on the ground and those who position themselves correctly before doing so.

    -1
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  5. #5
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    im okay with current system

    -1

  6. #6
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    Quote Originally Posted by blash365 View Post
    while this might be annoying at times, it is en par with wc3 and i wouldnt want to miss it since it distinguishes between players who simply click their skill on the ground and those who position themselves correctly before doing so.

    -1
    thought-terminating cliché.

    Try another one please.

  7. #7
    Quote Originally Posted by blash365 View Post
    while this might be annoying at times, it is en par with wc3 and i wouldnt want to miss it since it distinguishes between players who simply click their skill on the ground and those who position themselves correctly before doing so.
    This is one of the mechanics in wc3 that we couldn't change.
    We left Wc3 TFT because of limitations, yet you don't want to expand beyond the limitations of Wc3.

  8. #8
    bumping

  9. #9
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    +1 Would be very helpful. Doesn't pudge have this though with his hooks? I don't see why other heroes should not have it.

  10. #10
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    Quote Originally Posted by Typhox View Post
    thought-terminating cliché.

    Try another one please.
    let's remove denies while we're at it

    typhox

    -1

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