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Thread: Live game stats

  1. #1
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    Live game stats

    Having replays and Match history is great and all.

    But having Live game stats ( ala The International ), would be really good for viewers from live streaming.

  2. #2
    Volunteer Moderator slowreflex's Avatar
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    Can you elaborate on what you mean? Are you talking about a separate online portal? A pop-up in game? Most tournament spectating is done through watching a video of the broadcaster, so doesn't have functionality. However, watching it through the game you have spectator functionality.
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  3. #3
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    i am talking about an Addon to any website.
    People/viewers can instantly check the ingame stats like Creeps stats/scorebroard/graphs and etc.

    with this addon a website/portal can be made for streamers so they can instantly make the viewing pleasure for their tournaments 100x better.

  4. #4
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    I would love to see this but I think it'd be highly unlikely.

    Considering it's live data, you'd have to re-fetch it quite rapidly and would probably kill servers

  5. #5
    Basic Member MuppetMaster42's Avatar
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    what Shoot said.

    in order for the webapi to get the data, it needs to know what server the match is being played on.
    and if you do the math on how many matches are going on at any one time.. and the servers need to keep track in order to give you relatively in-depth stats for any of the matches at any given time.. that's a lot of data that the game servers and webapi needs to be pushing around.
    for the international it's more than easy for the servers to handle it because it was an exceedingly small number of matches at a time...

  6. #6
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    Quote Originally Posted by MuppetMaster42 View Post
    what Shoot said.

    in order for the webapi to get the data, it needs to know what server the match is being played on.
    and if you do the math on how many matches are going on at any one time.. and the servers need to keep track in order to give you relatively in-depth stats for any of the matches at any given time.. that's a lot of data that the game servers and webapi needs to be pushing around.
    for the international it's more than easy for the servers to handle it because it was an exceedingly small number of matches at a time...
    Not to mention it was the international after all (a short event)

  7. #7
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    Quote Originally Posted by MuppetMaster42 View Post
    what Shoot said.

    in order for the webapi to get the data, it needs to know what server the match is being played on.
    and if you do the math on how many matches are going on at any one time.. and the servers need to keep track in order to give you relatively in-depth stats for any of the matches at any given time.. that's a lot of data that the game servers and webapi needs to be pushing around.
    for the international it's more than easy for the servers to handle it because it was an exceedingly small number of matches at a time...
    not really a problem. since if you view games on client it is automatically delayed. thus the data is cached somewhere.

    ++ for a given game. i think a 30second local cache time for every request for the data is very reasonable. even with thousands of viewers this would not be a big problem.

  8. #8
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    ...and so there would be little value added in buying an in-game ticket for a tournament.

    I think it's not a good idea as live statistics weigh in the purchase decision, thus enabling event organizers to monetize their tournament better.

  9. #9
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    Well they could extend the source query so it shows the player name(maybe if not private) and all the game stats.
    And then add the option to disable querying in private/bot games.

    https://developer.valvesoftware.com/wiki/Server_queries
    Last edited by yincloud; 01-28-2013 at 07:10 AM.

  10. #10
    Basic Member Lord_Talron's Avatar
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    why not just allow it for tournament games? that wouldnt be to big of a problem, right?

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