Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: Performance Tab Remake

  1. #11
    Basic Member Hobbez's Avatar
    Join Date
    Feb 2013
    Lansing, MI
    People KS to improve their KDR already because of sites like dotabuff where they can already see it. It's probably true that we'd see a little bit more, but remember the other side of that coin is that people will be encouraged to feed less to improve that too which can be a good thing. Might see some scaredy carries, but I get those now....

  2. #12
    Quote Originally Posted by xdarky View Post
    Well i dont wanna see that kill/death/gpm count on our stats. It would really suck coz everyone will start ksing just to improve his stats. Or farm with a support hero all game long.

    Agree on the sortable thing about performance and the rest of them too
    Or look at this way, okay a guy ruins one game by farming or kill-stealing one game while playing a support, but the over-all performance would show less. This will rather encourage him to either think about it or brainlessly blame it for being too low. More statistics over-all or role-wise stats will seem better.
    Like for each role (for .e.g.)
    Carry: GPM, KDA, CS
    Disabler: Average Disable Time (will vary between heroes but will be consistent among players for e.g. Kunkka's average disable time amongst players, Assists.
    Lane Support: Items Shared, Denied, Creeps/Time pulled, Wards
    Initiator: Assists, Time Disabled, Kill Participation Rate (Total Kills/ Your Kills+Assists, where assists>kills in terms of importance) or any other category
    Jungler: GPM, Pulls, XPM
    Support: Wards, Assists
    Durable: Damage taken, Average Deaths, Average Heal, KDA ratios
    Nuker: Total Damage Done, XPM, Spell(usage)-kill ratio (again amongst players of a particular hero, ignoring hero-hero stats)
    Pusher: Towers Taken, CS, Average Game Time, Average Towers Lost
    Escape: KDA, Average Deaths, Damage Taken?
    Ofcourse many ideas go along the way, great job Hobbez. The stats like I presented could either go in ascending/descending orders of importance or some may not be presented at all for heroes who don't have that role. Or since we have star based system, there could be a multiplier towards those statistics but we would require an index for that matter and finding out one would take alot of time. Ofcourse it also requires Valve adding/removing roles which heroes practically do or don't have.
    P.S. On the OP, TL;DR, but i got bolded parts out, thanks for that.
    Last edited by just4playing101; 02-03-2013 at 09:28 AM.

  3. #13
    To fix the killstealing, the stats shouldn't differentiate between kills and assists, they could be merged into one number.

    I know that the killer gets more gold, but the reality is that the enemy hero dying to your team and you having played a part in securing the kill are the parts that actually matter in terms of the big picture.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts