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Thread: Gyrocopter's Call Down slows do not have informative values set

  1. #21
    Basic Member ThoAppelsin's Avatar
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    Issue described on the original post is still unfixed.

  2. #22
    Basic Member
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    Nov 2011
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    I am confused now. Just noticed this in-game and after reading this thread I am not sure what to think.

  3. #23
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    Jul 2012
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    Can confirm, missile one slow should be 20% (not 50%) and missile two should be 50% (not 20%)

  4. #24
    Basic Member ThoAppelsin's Avatar
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    No, you are wrong, order of slows is correct. First slow is and should be 50%, second one is and should be 20%

    The issue described in the original post is still unfixed
    It is only a tooltip issue, and the problematic parts are the highlighted ones

  5. #25
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    Quote Originally Posted by ThoAppelsin View Post
    No, you are wrong, order of slows is correct. First slow is and should be 50%, second one is and should be 20%

    The issue described in the original post is still unfixed
    It is only a tooltip issue, and the problematic parts are the highlighted ones
    I must correct you, the correct order is 20% and 50%. The tooltip even says the first missile does major damage and minor slow, and the second does minor damage and major slow.

  6. #26
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    Jan 2013
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    Here's what the actual files show:

    Tooltip is incorrect.

    Code:
    	//=================================================================================================================
    	// Gyrocopter: Call Down
    	//=================================================================================================================
    	"gyrocopter_call_down"
    	{
    		// General
    		//-------------------------------------------------------------------------------------------------------------
    		"ID"							"5364"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
    		"AbilityName"					"gyrocopter_call_down"
    		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
    		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
    		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
    		
    		// Casting
    		//-------------------------------------------------------------------------------------------------------------
    		"AbilityCastRange"				"1000"
    		"AbilityCastPoint"				"0.3 0.3 0.3"
    
    		// Time		
    		//-------------------------------------------------------------------------------------------------------------
    		"AbilityCooldown"				"55 50 45"
    		
    		// Cost
    		//-------------------------------------------------------------------------------------------------------------
    		"AbilityManaCost"				"125 125 125"
    		
    		// Special
    		//-------------------------------------------------------------------------------------------------------------
    		"AbilitySpecial"
    		{
    			"01"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"slow_duration_first"		"2"
    			}
    			"02"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"slow_duration_second"		"3"
    			}
    			"03"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"damage_first"				"250 300 350"
    			}
    			"04"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"damage_second"				"100 150 200"
    			}
    			"05"
    			{
    				"var_type"					"FIELD_FLOAT"
    				"slow_first"				"20"
    			}
    			"06"
    			{
    				"var_type"					"FIELD_FLOAT"
    				"slow_second"				"50"
    			}
    			"07"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"radius"					"450"
    			}
    			"08"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"range_scepter"					"0"
    			}
    			"09"
    			{
    				"var_type"					"FIELD_INTEGER"
    				"damage_second_scepter"		"175 225 275"
    			}
    		}
    	}

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