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Thread: Dota 2 Cosmology - WIP

  1. #101
    Basic Member 1337_n00b's Avatar
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    "Go go, suicide for me my children".
    "Don't die, my darlings."

  2. #102
    Broodmother has issues. Call child protection services!

    But yeah. Most civilized people would be afraid of her and her flesh-devouring brood, and it seems like the Dire side would be the most accepting of her (they'd let her lay her brood and eat anyone she captures without sending anyone to kill her or her children).

    Bounty Hunter's alignment is a bit ambiguous, but it seems that he only hunts those who've been condemned as criminals. So he may be like Chen, except he's not self-righteous.

  3. #103
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    Quote Originally Posted by The_Codfish View Post
    Broodmother has issues. Call child protection services!

    But yeah. Most civilized people would be afraid of her and her flesh-devouring brood, and it seems like the Dire side would be the most accepting of her (they'd let her lay her brood and eat anyone she captures without sending anyone to kill her or her children).

    Bounty Hunter's alignment is a bit ambiguous, but it seems that he only hunts those who've been condemned as criminals. So he may be like Chen, except he's not self-righteous.
    I like how they made Gondar look like a goblin, because he seems neutral (as in he will do whatever depending on who buys him out), but the people who are paying the highest seem to be making him do more good than bad. He's an accidental hero, he does good things unintentionally, and for others.

  4. #104
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    Quote Originally Posted by dsdf View Post
    Wait, so there are sites where the shards have fallen? Could that be a possible hint that there's gonna be many different maps!?!? Heh, heh.
    You should read this...

    http://www.dota2portal.org/t571-more-dota-2-leaks-hf

    I'm sure its NOT official and some kind of prank or misguided info (see the post date! -> troll alert ) but still... who knows valve might implement an all-jungle or 3v3v3 map ;p
    In Gabe-frog, I trust!

  5. #105
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    Great stuff for lore so far, I am enjoying most things Keep it up!

  6. #106
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    Quote Originally Posted by Lamprey View Post
    Lore In Progress:

    When the World was still a cooling blob, it captured an eerie companion--a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance--a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight.

    But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer.

    For ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies.

    On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths.

    The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.

    The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.

    As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same.

    For all this time, the Ancients had been patiently working to resume the timeless war that had been the cause of their initial banishment. And as Heroes from all over found themselves drawn into the fray, none suspected that they were taking part in the ultimate battle of a conflict that had raged since the beginning of time.

    This lore underlies some of what appeared in "Tales From the Secret Shop" comic...it normally wouldn't be exposed outside of actual storytelling, but since people want more insight and the ability to comment on the lore in progress, I'm posting it here.
    Great reading. BUT:

    Why is this great background-storyline not included in the heroes lore? I think it sucks that the heroes has so different backgrounds and only a few of them actually have relations. To me it would make so much more sense if these "fragments" affected each hero in some way. Or at least affected the heroes origins/family/other relations etc.
    Last edited by BlueMidget; 06-02-2012 at 07:28 PM.

  7. #107
    Quote Originally Posted by xf11 View Post
    I like how they made Gondar look like a goblin, because he seems neutral (as in he will do whatever depending on who buys him out), but the people who are paying the highest seem to be making him do more good than bad. He's an accidental hero, he does good things unintentionally, and for others.

    Phantom Assassin too then? She doesn't kill bad or good. She does it because it's foretold right? So she's a bit like Gondar but more goodhearted doing it for free and the good of the world (lulz)

  8. #108
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    Quote Originally Posted by VojvodaMilos View Post
    Phantom Assassin too then? She doesn't kill bad or good. She does it because it's foretold right? So she's a bit like Gondar but more goodhearted doing it for free and the good of the world (lulz)
    She's a bit strange faction wise. I think the only reason she may be dire at all is because the group that controls her could tell her to kill just about anybody and she would do it without any doubts that she would be doing the wrong thing.

    Gondar might be radiant because he can always refuse an offer to kill someone, but phantom assassin is dire because her targets are picked for her and she must do it.

  9. #109
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    Im hoping Valve will put more effort into the lore. I know it's not -vital- or anything but it would be nice if Dota could get lore that made sense and fit together

  10. #110
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    about lore and heroes who are not an obvious fit to their faction.

    I kinda liked when enigma was on the radiant side, it kinda made no sense but that was the point!!! its freaking enigma.

    Now alot of heroes are neutral in dota1, and here they have to be aligned so some won't be ideal fits.

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