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Thread: Position changing spells cause other such spells to get canceled

  1. #1
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    Position changing spells cause other such spells to get canceled

    Using Force staff on the lifted enemy unit dispels stun from telekinesis



    E: This goes for any spell which affects unit's position. The lifted unit lands immediatly and causes aoe stun before the actual lift duration ends.

    Edit2:

    This spells end Telekinesis prematurely:


    1. Tiny's Toss
    2. Kunkka's X Marks The Spot Return
    3. Kunkka's Torrent
    4. Beastmaster's Primal Roar
    5. Brewmaster's Primal Split: Storm Cyclone
    6. Io's Relocate (departure and arrival)
    7. Timbersaw's Timber Chain (when getting lifted before getting pulled)
    8. Tusk's Snowball (when lifted unit gets into the ball)
    9. Tusk's Walrus Punch!
    10. Legion Commander's Press The Attack
    11. Earth Spirit's Boulder Smash
    12. Earth Spirit's Geomagnetic Grip
    13. Pudge's Meat Hook
    14. Sandking's Burrowstrike
    15. Tidehunter's Ravage
    16. Spirit Breaker's Greater Bash (from charge, ulti and attacks)
    17. Chaos Knight's Reality Rift
    18. Magnus' Skewer
    19. Magnus' Reverse Polarity
    20. Abaddon's Aphotic Shield
    21. Abaddon's Borrowed Time
    22. Faceless Void's Chronosphere
    23. Nyx' Impale
    24. Slark's Dark Pact
    25. Storm Spirit's Electric Vortex
    26. Chen's Test Of Faith Teleport
    27. Disruptor's Glimpse
    28. Ezalor's Spirit Form: Recall
    29. Lion's Earth Spike
    30. Enigma's Black Hole
    31. Dark Seer's Vacuum
    32. Batrider's Flamebreak
    33. Batrider's Flaming Lasso
    34. Invoker's Tornado
    35. Invoker's Deafening Blast
    36. Force Staff's Force
    37. Eul's Scepter Of Divinity's Cyclone
    38. Death in any form
    Last edited by bu3ny; 02-01-2014 at 06:00 PM. Reason: Updated

  2. #2
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    confirming that, i should not happen
    Last edited by Rysik; 02-14-2013 at 08:22 AM.

  3. #3
    Basic Member Kryil-'s Avatar
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    Confirming that this does not happen in D1.

  4. #4
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    added to sticky.

    what about other movement spells such as hook, deafening blast, torrent, etc?
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  5. #5
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    Quote Originally Posted by blash365 View Post
    added to sticky.

    what about other movement spells such as hook, deafening blast, torrent, etc?
    All of those for dota1
    none of those spells disturb telekinesis, even hook.
    Nether strike disturbs telekinesis as well.

    E: lasso doesn't disturb it as well, the slam part works but after hitting ground the unit is lassoed next to batrider immediately

    E: telekinesis doesn't break leash in dota1, in dota2 its breakable

    Basically every movement spell has wrong interaction with telekinesis except for torrent (it was bugged in dota 1 tbh)
    Last edited by Rysik; 02-14-2013 at 12:20 PM.

  6. #6
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    Quote Originally Posted by blash365 View Post
    added to sticky.

    what about other movement spells such as hook, deafening blast, torrent, etc?
    I can confirm that force staffing a unit that is force staffing overwrites the effect.

  7. #7
    Volunteer Moderator bu3ny's Avatar
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    Telekinesis gets canceled immediatly by any position changing spell. The lifted unit instantly lands, destroys trees and stuns in area.
    The landing, tree destroying and area stunning should always happen when the actual Telekinesis duration ends.
    Please, just call me buny.

  8. #8
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    SB's charge dispels telekinese'd units.

    When you telekinesis someone and he's still in mid-air, charge will immediately drop the person.

  9. #9
    Basic Member Kryil-'s Avatar
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    http://dev.dota2.com/showthread.php?t=73650
    the title should get changed to reflect bu3nys post.
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  10. #10
    Basic Member shideneyu's Avatar
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    Does it work? And what is the dota1 behaviour? can't remember

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