Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: [Confirmed] Sticky napalm incorrect trigger rules

  1. #1
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671

    [Confirmed] Sticky napalm incorrect trigger rules

    Summary:

    Sticky napalm should only trigger on 34+ 38+ damage [45+ 50+ against non-heroes] (after reductions) and should be able to trigger off items. NOTE: FIREFLY IS AN EXCEPTION!!!! It should work regardless of everything else.

    Repro:

    1) Pick bat, enable wtf and get sticky napalm (stay at level 1)
    2) Pick any enemy hero and give them 6 platemails
    3) SPAM NAPALM! Then hit them

    Result:

    Sticky napalm is triggered

    Expected result:

    Not triggered.

    This is also an issue with radiance and enemies with negative magic resist (it should work, currently doesn't at all)

    Also shivas against a hero with insane magic resist shouldn't trigger it (visage with a rubick on his team and a hood), but it still does...

    Source: http://www.playdota.com/forums/showthread.php?t=1277214
    Last edited by Wyn-Ryder; 05-30-2013 at 05:01 PM.

  2. #2
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  3. #3
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Blash, this should be renamed on the bugs sticky - Sticky napalm incorrect trigger rules

    because it currently never triggers from radiance (when it should - given magic damage amplification)

  4. #4
    Basic Member
    Join Date
    Nov 2011
    Posts
    408
    It was only there to prevent napalm triggering from radiance.

    I guess this is an intentional fix. Including the behaviour Wyn-Ryder explained.

  5. #5
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Well... I will check blademail tonight, as that's a reasonably large difference if that doesn't proc. I wouldn't be so quick to call this intended though.

  6. #6
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    Quote Originally Posted by Slaved View Post
    It was only there to prevent napalm triggering from radiance.

    I guess this is an intentional fix. Including the behaviour Wyn-Ryder explained.
    +1

  7. #7
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    This has further implications... Think of rubick stealing napalm... How do you decide which skills trigger napalm and which don't? I'll tell you RIGHT NOW that it's wrong. Rubick --> Steals napalm, stacks it on enemy --> steals ion shell --> deals 1 instance of sticky napalm PER TICK OF ION SHELL... So GTFO, this is the BEST WAY to check things, not on a spell by spell basis...

    [04:28.75] Rubick hits Batrider with Ion Shell for 2 damage (1727->1725).[04:28.75] Rubick hits Batrider with Sticky Napalm for 187 damage (1725->1538).
    [04:28.85] Rubick hits Batrider with Ion Shell for 2 damage (1537->1535).
    [04:28.85] Rubick hits Batrider with Sticky Napalm for 187 damage (1535->1348).
    [04:28.95] Rubick hits Batrider with Ion Shell for 2 damage (1349->1347).
    [04:28.95] Rubick hits Batrider with Sticky Napalm for 187 damage (1346->1159).
    [04:29.05] Rubick hits Batrider with Ion Shell for 2 damage (1159->1157).
    [04:29.05] Rubick hits Batrider with Sticky Napalm for 187 damage (1156->969).
    [04:29.15] Rubick hits Batrider with Ion Shell for 2 damage (969->967).
    [04:29.15] Rubick hits Batrider with Sticky Napalm for 187 damage (967->780).
    [04:29.25] Rubick hits Batrider with Ion Shell for 2 damage (780->778).
    [04:29.25] Rubick hits Batrider with Sticky Napalm for 187 damage (778->591).
    [04:29.35] Rubick hits Batrider with Ion Shell for 2 damage (591->589).
    [04:29.35] Rubick hits Batrider with Sticky Napalm for 187 damage (588->401).
    [04:29.45] Rubick hits Batrider with Ion Shell for 2 damage (401->399).
    [04:29.45] Rubick hits Batrider with Sticky Napalm for 187 damage (398->211).
    [04:29.55] Rubick hits Batrider with Ion Shell for 2 damage (211->209).
    [04:29.55] Rubick hits Batrider with Sticky Napalm for 187 damage (209->22).
    [04:29.65] Rubick hits Batrider with Ion Shell for 2 damage (22->20).
    [04:29.65] Rubick hits Batrider with Sticky Napalm for 187 damage.
    Seriously. This CANNOT be intended, think further before you say stuff like that.

  8. #8
    Basic Member
    Join Date
    Jan 2012
    Posts
    1,128
    Meh, we should test dispersion and blademail, which is a pretty likely scenario.

  9. #9
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Blademail doesn't check for the damage amount and always triggers, and it therefore almost instantly kills poor DS with ion shell on. So yes. This cannot be intended.

  10. #10
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137
    6.78: Sticky Napalm's threshold is now damage after reductions must be greater than 38 or sourced from Firefly. Also, it should deal damage based on current level of Napalm regardless of anything else, like the level when it was applied (so the order of the example scenario is wrong).

    Non-hero threshold bumped up to 50.
    Last edited by imxtrabored; 05-30-2013 at 01:04 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •