Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 60

Thread: About the Alpine Ursa set

  1. #41
    Basic Member ned_ballad's Avatar
    Join Date
    Dec 2012
    Posts
    1,939
    I have a self made, a wiki cap and have been playing for four years. I have a large amount of item schema code I wrote currently being used in the game. I send weekly bug reports to valve, that are generally fixed within a week. I have some of the most weapons in the entire game.

    Don't tell me I play tf2 "for my Sunday morning cartoon fix" and know nothing about it. It's you, sir, that know nothing of tf2, you've made that much clear. I'm the absolute wrong person to try and bark up this argument with.


    I'm also going to take this opportunity to explain why Dota 2 is never going to end up like TF2.

    TF2 has a very specific style. Almost too specific. It has a set time frame, a set texturing style, set animations, 9 characters, restricted slots. This means the scope to make items is incredibly limited. Your choices for weapons is limited to guns and bludgeon devices. You choice for items is limited to articles of clothing, and not even all types of those (shorts for example are not possible). You're limited in how much you can do, greatly, in TF2. What this leads to is a more jarring difference between items. Items have to stand out to be noticed and have to be shoehorned into areas they might not want to be (for example any revolver ideas have to work as Spy weapons, so you can't make a cowboy weapon).

    Dota 2 has more than a hundred different characters. You can make guns, shields, swords, horns, fins, daggers, spears, lions, bears, lizards, whatever. Dota 2 has a huge variety of different items to make. You don't need to give Beastmaster a club weapon to have a club in the game because it can work fine on Centaur. In TF2 if you want a pistol it has to be made specific to Scout's style (they've never accepted an engineer pistol). Dota 2's style is so open ended and free that tons of items can be made specifically for any character. If you have an idea, it can fit nearly any hero. Barnacles? Oh hey, lots of heroes to try that idea on. Fins? Like 6 or 7 heroes that can work on. It's not at all like TF2.
    I think Alpine Ursa somewhat had that. At the time items were limited to a very small set of heroes. These days, (when he's put on the workshop) the same Alpine items would actually be fine thematically on Tusk. But as you see, hard limits on style and characters made it shoehorned on a hero it didn't fit to. When all the heroes are item compatible, there will pretty much never be an issue with items not fitting.
    Last edited by ned_ballad; 03-28-2013 at 05:11 PM.

  2. #42
    don't remove the set, dont add it back to the store.
    just fire the idiot who's in-charge of the store. i mean seriously, the Ursa set might be a mistake... but the same issue again arises from the TimeBreaker fiasco, so just replace that idiot with someone more dedicated to the job. Seriously, there are thousands who have no jobs yet this idiot in-charge just doesn't really give a damn and makes constant blunders

  3. #43
    Basic Member
    Join Date
    May 2012
    Posts
    1,472
    the same issue again arises from the TimeBreaker fiasco
    Do you have any idea what you're talking about?

  4. #44
    Basic Member
    Join Date
    Oct 2012
    Posts
    39
    Could an admin of mod please move this thread to the Customization suggestions or Shop feedback sub forums. This has nothing to do with the workshop tools.

  5. #45
    Quote Originally Posted by Monsterlord View Post
    Do you have any idea what you're talking about?
    yeah, the one in-charge f*cked up and approved a mace from Aion? Do you?

    and surprise surprise, the f*cked up this release too. half of the items in the new chests have no description.

  6. #46
    Basic Member
    Join Date
    May 2012
    Posts
    1,472
    yeah, the one in-charge f*cked up and approved a mace from Aion?
    They didn't realise it was a mace from Aion. Nobody did for almost a week.

  7. #47
    Basic Member
    Join Date
    Jan 2012
    Posts
    113
    Quote Originally Posted by ned_ballad View Post
    I have a self made, a wiki cap and have been playing for four years. I have a large amount of item schema code I wrote currently being used in the game. I send weekly bug reports to valve, that are generally fixed within.... limited to a very small set of heroes. These days, (when he's put on the workshop) the same Alpine items would actually be fine thematically on Tusk. But as you see, hard limits on style and characters made it shoehorned on a hero it didn't fit to. When all the heroes are item compatible, there will pretty much never be an issue with items not fitting.
    You wrote out a novel but completely missed the point. Unrelenting fanboy detected

    I will break it down into two talking points;

    1: In TF2, each character has a theme, True. It is generally best to stick to each theme and avoid mix-matching. You point out some instances where that rule was kept, but ignored the many instances where the rule was broken.

    For example: there are 7 sword items in the game, shared between 3 of the classes. You say that they have kept all pistol upgrades to the scout, but that is only half true, as they have made unconventional pistols for other classes like laser pistols. All this and the obvious fact that there are items that work on many classes, and even some items that are usable on all the classes.

    The characters, once very distinct, now blur the line. The obvious offender here is the demo-man with a sword+shield combo. Why did turn the area-denial specialist into a close combat specialist when they have one already???????(pyro) Sloppy design imo.

    2: The game itself has a theme. lets go back to when the workshop just came out, here is the info page for reference. http://www.teamfortress.com/workshop/

    "Q: What are some guidelines for matching TF2’s art style? A: This is a tricky question we grapple with daily. When we started, the game followed an idealized 1950’s-60’s Americana look. Nothing too modern, hyper-realistic or overly cartoony"

    How close did they follow to that code? there are laser cannons/guns for most of the the classes, filling out that modern quota.....and there are candy canes/icicle daggers/pissjugs for those overly cartoony fanboys.

    Look at what valve made. An awesome "1950’s-60’s Americana-themed" class-based shooter. And now the steam workshop has made it look like an episode of spongebob. Like a kid who sticks his finger in the sugar bowl, he's gonna keep eating that sugar till he makes himself sick. The parent(gaben) needs to step in and stop the self destructive nature of the stupid brat(steam workshop). They let it get out of control with tf2, but so far that have done pretty good with dota, keep it up guys.

    Do you want so much zaniness in a game that anyone over 25 will cringe at the thought of playing it? you already have a game made for you, its TF2. Keep out of my dota 2 plz

  8. #48
    Basic Member
    Join Date
    Nov 2012
    Posts
    33
    LOL Noooooobs. I have Alpine Ursa Set

    http://steamcommunity.com/id/13379o_o6/inventory/

  9. #49
    Basic Member
    Join Date
    May 2012
    Posts
    487
    Please restore it already at least for a limited time like you did with the Wyvernguard Edge. Or make it available for a limited time as a bonus in compedium, or bonus for purchasing an steam game.

  10. #50
    Basic Member
    Join Date
    Apr 2013
    Posts
    159
    that would devalue it entirely .... and make a super explusive set worthless + Wyvernguard is a cheap Mythical weapon wheres this is fully " IMMORTAL set ". Immortal items are not supposed to be rereleased to put in store, keep dreaming

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •