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Thread: [Confirmed] Windrunner - Shackleshot projectile lacks a small flying vision

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  1. #1
    Basic Member ThoAppelsin's Avatar
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    [Confirmed] Windrunner - Shackleshot projectile lacks a small flying vision

    Shackleshot projectile has no vision
    it should have 200/200 flying vision


    Dot2 proof:




    DotA proof:
    - unit [h077] "Shackleshot Arrow" is used for Shackleshot projectile in DotA, which
    - gets created upon spell effect (= when the casting point is reached) belonging to the trigger unit (Windrunner) and
    - gets killed when it meets its targeted unit

    Stats data for that unit:

    01 [h077]
    02 auto=_
    03 abilList=A12U,A04R,Arav,Aloc
    04 level=1
    05 type=_
    06 goldcost=75
    07 goldRep=75
    08 bountydice=5
    09 bountysides=3
    10 bountyplus=15
    11 stockMax=3
    12 stockRegen=30
    13 HP=99999
    14 realHP=220
    15 regenHP=1000
    16 regenType=always
    17 defUp=2
    18 defType=medium
    19 spd=1
    20 bldtm=15
    21 reptm=15
    22 sight=200
    23 nsight=200
    24 Primary=_
    25 upgrades=_
    26 tilesets=*
    27 preventPlace=_
    28 requirePlace=_
    29 collision=16
    30 race=human
    31 prio=1
    32 threat=1
    33 valid=1
    34 deathType=3
    35 death=0.1
    36 cargoSize=1
    37 movetp=fly

    ... and 86 more lines

    The key stuff are on lines 22, 23 and 37.
    It grants 200/200 flying vision


    It may become important when you cast Shackleshot towards an Anti-Mage which blinks right before it was about to reach.
    Not that so important... but still.

  2. #2
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    added to sticky.
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