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Thread: [Confirmed] Roshan Attack Range is Incorrect

  1. #1
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    [Confirmed] Roshan Attack Range is Incorrect

    Summary:

    Roshan's attack range (seems to be) 128, a melee unit on hold position (auto attack on) can always hit rosh while rosh hits them. Rosh should have 200 range

    Repro steps:

    1) Pick a melee hero, level to 25 so you don't get 2 hit by rosh and go to the rosh pit
    2) attack rosh, then run away from him a small distance and hit hold position
    3) If you have auto-attack off then issue an attack command on rosh

    Result:

    You are in attack range of roshan, your hero will not move as rosh's attack range is too short.

    Expected result:

    Rosh has 200 attack range and should outrange all melee units (with the exception of aghs tiny)

  2. #2
    Basic Member Noya's Avatar
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    npc_units.txt

    Code:
    "npc_dota_roshan"
    { 
    //...
    "AttackRange"				"128"		// Range within a target can be attacked.
    }
    They probably took the data from
    http://www.playdota.com/mechanics/unitstats#n00L

  3. #3
    Basic Member ThoAppelsin's Avatar
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    I confirm


    [n00L]
    auto=_
    abilList=A0K2,ANss,A0PW,A14B,ACtc,A1YM
    level=30
    type=ancient
    goldcost=435
    lumbercost=150
    goldRep=435
    lumberRep=150
    bountydice=5
    bountysides=100
    bountyplus=100
    stockMax=1
    stockRegen=460
    stockStart=440
    HP=7500
    realHP=1500
    regenHP=20
    regenType=always
    realM=600
    regenMana=10
    def=3
    defUp=1
    realdef=5
    defType=large
    spd=270
    bldtm=90
    reptm=90
    sight=1400
    nsight=1400
    Primary=_
    upgrades=R00F
    tilesets=L,F,W,V,Q,Y,X,D,J
    preventPlace=_
    requirePlace=_
    race=creeps
    prio=8
    threat=1
    valid=1
    deathType=2
    death=3
    cargoSize=1
    movetp=foot
    turnRate=3
    propWin=60
    orientInterp=1
    targType=ground
    pathTex=_
    points=100
    buffType=_
    canFlee=1
    file=units\creeps\RockGolem\RockGolem
    unitSound=RockGolem
    name=Custom_n00L
    unitClass=golema
    hideOnMinimap=1
    blend=0.15
    scale=3.7
    scaleBull=1
    maxPitch=10
    maxRoll=10
    elevRad=50
    walk=200
    run=200
    weap1=RockHeavyBash
    weap2=_
    teamColor=-1
    armor=Stone
    modelScale=2
    red=150
    green=100
    blue=255
    uberSplat=_
    unitShadow=Shadow
    buildingShadow=_
    shadowW=230
    shadowH=230
    shadowX=95
    shadowY=95
    shadowOnWater=1

    weapsOn=3
    acquire=700
    castpt=0.47
    castbsw=0.56
    launchY=60
    launchZ=220
    impactZ=100

    weapType1=RockHeavyBash
    targs1=debris,ground,item,ward
    showUI1=1
    rangeN1=200
    RngBuff1=250
    atkType1=chaos
    weapTp1=normal
    cool1=1
    dice1=1
    sides1=1
    dmgplus1=64
    mindmg1=61
    avgdmg1=64.5
    maxdmg1=68
    dmgpt1=0.3
    backSw1=0.3
    splashTargs1=_
    targCount1=1
    weapType2=_
    targs2=air
    showUI2=1
    rangeN2=700
    RngBuff2=250
    atkType2=chaos
    weapTp2=missile
    cool2=1
    dice2=1
    sides2=9
    dmgplus2=189
    mindmg2=46
    avgdmg2=48.5
    maxdmg2=51
    dmgpt2=0.3
    backSw2=0.3
    splashTargs2=_
    targCount2=1
    Name="Roshan"
    Tip=""
    Ubertip=""
    Art=ReplaceableTextures\CommandButtons\BTNRockGole m.blp
    Attachmentanimprops=large
    Missileart=Abilities\Weapons\AncientProtectorMissi le\AncientProtectorMissile.mdl
    Missilearc=0.0

    Missilespeed=1000


    Also something about the targType=air units (and should also be non-debris,ground,item,ward), they should be perished more than others. Only ones I could find through a fast check was the Beastmaster birds and the flying couriers. Also there is the Chronosphere and Nature's Attendants, but they have the locust thing, so it doesn't change anything.

  4. #4
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    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
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