Scenario: veno + quelling blade + mana regen = free woodfarm.

Current behaviour: When you place veno wards on spots neutrals cannot attack them, they 'hug' them as close as possible.
Expected behaviour: When you place wards on spots neutrals cannot attack them, they run away scared. They potentionaly even find new spots within their area to 'fall asleep'

Current behaviour: when you stuck urself(veno) behind ur wards killing neutrals, the creeps hug ur wards
Expected behaviour: When you stuck urself(veno) being ur wards killing neutrals, the creeps should attack ur wards.

I cannot make screenshots somehow. Best example is the Radient 'ward-spot', the big mountain, near the 'difficult' creep spot. You can place 2 wards on top of that cliff and u recieve 180 gold in a min.

You can stuck urself behind wards on numerous spots, especialy easy with quelling blade to cut a path in trees.

Why i post this here, and not in confirmed bugs: I think there might be a way to abuse this @ roshan. Some1 could test this.