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Thread: [Fixed] Kunkka's Ghost Ship lacks an AoE marker

  1. #1
    Basic Member
    Join Date
    Jan 2013

    [Fixed] Kunkka's Ghost Ship lacks an AoE marker

    The problem is that in DOTA2 you can't see where is the ship going to land (only the X mark which is pretty useless)

    Here's how it works in DotA (you know the exact stun aoe thanks to the "watery" effect), and I believe DOTA2 should be the same in this aspect
    Last edited by andzie; 04-25-2013 at 07:37 AM.

  2. #2
    Basic Member Rice's Avatar
    Join Date
    Nov 2011
    Agreed, Kunkka is underwhelming and hard to use enough already as it is.

  3. #3
    Basic Member
    Join Date
    Dec 2011
    hm, i can remember reading about this bug already but cant find it on the sticky.:/

    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  4. #4
    Basic Member
    Join Date
    Jun 2012
    Yeah, this topic was discussed a lot in an earlier thread. I agree with OP and still think that the ship requires a of guess work as far as gauging where to launch it. As of now, we get a marker of where the ship will "start to crash" as opposed to a final destination. The Dota 1 indicator seems to be different.

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