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Thread: Game Unplayable after the new patch (Receiving uncompressed update from server)

  1. #1001
    Basic Member
    Join Date
    May 2013
    Posts
    7
    Congrats! Over 1000 posts without help! New record???
    Still laggy and unplayable.

    "Out of Beta" Kappa

  2. #1002
    Basic Member
    Join Date
    Nov 2011
    Posts
    13
    It's been years, serveral formats and even new hardware... still get 50ms in tracert and over 100 while connected to server. Same console message.

  3. #1003
    Basic Member !n3's Avatar
    Join Date
    May 2015
    Posts
    40
    Came here trying to get a solution. 3 weeks without playing dota 2. ...and counting.

  4. #1004
    fuck ur mom valve answer wtf is uncompressed update change my ping from 300to2500 wtF?

  5. #1005
    Basic Member -Xeph3r-'s Avatar
    Join Date
    Oct 2011
    Posts
    29
    still same problem

  6. #1006
    Basic Member
    Join Date
    May 2015
    Posts
    6
    I just come here to say goodbye for these hopeless dota developers.

  7. #1007
    seriously. i've gone down in mmr because of this shit. valve, fix it. you guys are making a lot of money, but you aren't even taking care of the people that give you guys the money.

  8. #1008
    Basic Member
    Join Date
    May 2012
    Location
    Spain
    Posts
    21
    Wow i had this problem on my laptop, when i changed to a new PC which is quite good (August 2014), i can run the witcher 3 in high quality with no problem. But now, since 1 week ago, dota give me spikes, and i have this issue again, suddenly without doing anything i have this problem again.. how is even possible ? i have also a good ISP..

  9. #1009
    It's been happening the past week.

    Every few minutes... I'll freeze up... for about 5-6 seconds then reconnect... like normal. It's been happening in CS:GO as well but not as often. In dota2 it's literally happening every game.. as well as when I watch games via DotaTV.
    The weird thing? No one even notices I timed out or am frozen.... I've had friends spectating me and they don't see it. It Does the auto-disconnect thing and then eventually reconnects 6 seconds later.

    Pretty much says this in console when it happens while watching DotaTV:
    Connection problem (192.69.96.88:28025), requesting full update 1930.50
    Receiving uncompressed update from server (1946.08)
    Receiving uncompressed update from server (1948.95)
    More:
    If the game says "Requesting full game update (connection problem), it means that you haven't received anything from the game server in over 4 seconds.
    "Receiving uncompressed update from server" means that the server sent you the "full game update" you requested. That's going to be a much larger block of state. Normally, the server makes the state smaller by progressively encoding frames of data (each one refers to some previous frame the server knows that the client has already received). If you are more than 4 seconds out of date, the server can't send you one of these compressed frames, it has to send the full data.
    This indicates some kind of loss of network connectivity. The server is unable to send you packets on a regular basis. This could be due to network conditions, router problems, etc
    What I've tried:
    Deleting /appcache/
    Verifying game cache files
    Rebooting router


    What I've been doing is watching live games and seeing how many times it happens...


    here's an example log from my previous game. 5 6-9 second freezes in a 36min game... So about every 6-7 minutes I get one.



    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
    NotifyClientSignon: 3
    No pure server whitelist. sv_pure = 0
    Error Vertex File for 'heroes/pedestal/effigy_pedestal_ti5.mdl' checksum -1909603119 should be 1532841798
    Error Vertex File for 'heroes/pedestal/effigy_pedestal_ti5.mdl' checksum -1909603119 should be 1532841798
    NotifyClientSignon: 4
    NotifyClientSignon: 5
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
    Can't use cheat cvar cl_predict in multiplayer, unless the server has sv_cheats set to 1.
    Receiving uncompressed update from server (587.78)
    NotifyClientSignon: 6
    High Water
    Model particle/cracked_boulder.mdl over budget: 7281 tris, 1 batches
    Model particle/cracked_boulder_v2.mdl over budget: 4834 tris, 1 batches
    Redownloading all lightmaps
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
    Connection problem (192.69.96.216:27071), requesting full update 623.11
    Receiving uncompressed update from server (636.87)
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
    Receiving uncompressed update from server (637.84)
    Combining: models/heroes/leshrac/leshrac_head.mdl from Leshrac's Head
    Combining: models/items/leshrac/armor_of_torment/armor_of_torment.mdl from Armor of Twisted Wisdom
    Combining: models/heroes/leshrac/leshrac_tail.mdl from Leshrac's Tail
    Combining: models/items/leshrac/tormented_staff/tormented_staff.mdl from Tormented Staff
    Skipping combine for models/items/leshrac/tormented_staff/tormented_staff.mdl
    Combining: (null) from Leshrac's Ambient Effects
    Randoming npc_dota_hero_tinker!
    Randoming npc_dota_hero_puck!
    Attempted to precache unknown particle system "JUGG_ATTACK_BLUR"!
    Attempted to precache unknown particle system "JUGG_CRIT_BLUR"!
    Attempted to precache unknown particle system "LINA_TAUNT_01"!
    Attempted to precache unknown particle system "KUNKKA_SHOT_GUN"!
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Model heroes/shadowshaman/shadowshaman.mdl over budget: 4302 tris, 7 batches
    Model heroes/pugna/pugna.mdl over budget: 3990 tris, 8 batches
    Attempted to precache unknown particle system "WAR_HLBRN_A_ROC"!
    Attempted to precache unknown particle system "WAR_A_PAP"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_SCI"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_ATK"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_FAT"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_SHD"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_SHD_BLUR"!
    Attempted to precache unknown particle system "WAR_HLBRN_A_DEATH"!
    Model heroes/warlock/warlock.mdl over budget: 3943 tris, 8 batches
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
    Connection problem (192.69.96.216:27071), requesting full update 1731.49
    Receiving uncompressed update from server (1741.35)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Receiving uncompressed update from server (1742.93)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Connection problem (192.69.96.216:27071), requesting full update 1840.52
    Receiving uncompressed update from server (1844.45)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Model creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.mdl over budget: 4486 tris, 1 batches
    Connection problem (192.69.96.216:27071), requesting full update 2825.13
    Receiving uncompressed update from server (2839.13)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Receiving uncompressed update from server (2840.74)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Connection problem (192.69.96.216:27071), requesting full update 2956.62
    Receiving uncompressed update from server (2962.55)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Receiving uncompressed update from server (2964.25)
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    Attempting to create unknown particle system 'JUGG_ATTACK_BLUR'
    MODELCOMBINER: Failed to build combined model for models/heroes/undying/undying_flesh_golem.mdl: Error texture 'models/heroes/undying/undying_armor.vtf' has different format ( number of channels, compression, etc. ) than base: 15 != 13 (5)
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
    Tracert to USW server:

    tracert eat.valve.net

    Tracing route to eat.valve.net [192.69.96.1]
    over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms Wireless_Broadband_Router.home [192.168.1.1]
    2 34 ms 32 ms 27 ms L100.LSANCA-VFTTP-90.verizon-gni.net [173.55.183
    .1]
    3 9 ms 9 ms 12 ms G0-6-4-0.LSANCA-LCR-21.verizon-gni.net [130.81.1
    09.228]
    4 12 ms 10 ms 8 ms so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81
    .29.124]
    5 * * * Request timed out.
    6 10 ms 9 ms 10 ms 0.ae3.XL3.LAX1.ALTER.NET [140.222.227.113]
    7 11 ms 9 ms 10 ms 0.xe-10-2-0.GW2.LAX1.ALTER.NET [152.63.4.185]
    8 14 ms 14 ms 12 ms be-200-pe01.losangeles.ca.ibone.comcast.net [66.
    208.216.93]
    9 14 ms 14 ms 14 ms he-0-4-0-0-cr02.losangeles.ca.ibone.comcast.net
    [68.86.85.13]
    10 * * * Request timed out.
    11 24 ms 24 ms 24 ms be-10910-cr01.sanjose.ca.ibone.comcast.net [68.8
    6.86.102]
    12 37 ms 36 ms 37 ms be-11021-cr02.seattle.wa.ibone.comcast.net [68.8
    6.85.198]
    13 33 ms 35 ms 43 ms he-0-10-0-0-pe05.seattle.wa.ibone.comcast.net [6
    8.86.87.214]
    14 * * * Request timed out.
    15 * * * Request timed out.
    16 43 ms 52 ms 49 ms 205.196.6.39
    17 45 ms 42 ms 43 ms eat.valve.net [192.69.96.1]

    Trace complete.
    Last edited by exzacklyright; 06-09-2015 at 09:25 PM.

  10. #1010
    Basic Member
    Join Date
    Aug 2015
    Posts
    19
    I'm still having this issue. I've been having it for a long time. Nice to see that valve hasn't done anything about it yet. Even though this thread is 101 pages long. Good job valve.

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