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Thread: [Confirmed] Killing Power Cogs dont give you Bounty

  1. #1
    Basic Member li.lo's Avatar
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    [Confirmed] Killing Power Cogs dont give you Bounty

    Watch the video


  2. #2
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    Yeah, confirm (although the video does it pretty well). But I can't find the bounty range, probably a JASS diving adventure.

  3. #3
    Basic Member ThoAppelsin's Avatar
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    [u00S]
    auto=_
    abilList=Amim,A0ZA,A04R
    level=1
    type=ancient,mechanical,undead
    goldcost=150
    goldRep=150
    lumberRep=50
    bountydice=1
    bountysides=5
    bountyplus=15
    HP=3
    realHP=550
    regenType=none
    def=10
    defUp=1
    realdef=5
    defType=fort
    bldtm=50
    reptm=50
    sight=1600
    nsight=600
    Primary=_
    upgrades=_
    tilesets=*
    isbldg=1
    preventPlace=_
    requirePlace=_
    race=undead
    prio=1
    threat=1
    valid=1
    deathType=2
    death=10
    movetp=_
    propWin=60
    targType=structure
    pathTex=PathTextures\4x4SimpleSolid.tga
    points=100
    buffType=_
    canFlee=1
    file=buildings\other\PowerGenerator\PowerGenerator
    unitSound=_
    name=Custom_u00S
    unitClass=UBuilding04
    hideOnMinimap=1
    blend=0.15
    scale=3
    scaleBull=1
    maxPitch=15
    maxRoll=15
    elevPts=4
    elevRad=50
    walk=200
    run=200
    weap1=_
    weap2=_
    teamColor=-1
    armor=Stone
    modelScale=0.75
    red=255
    green=255
    blue=255
    uberSplat=_
    unitShadow=_
    buildingShadow=_
    shadowOnWater=1
    castbsw=0.51
    launchZ=60
    impactZ=120
    weapType1=_
    targs1=_
    showUI1=1
    atkType1=normal
    weapTp1=_
    splashTargs1=_
    weapType2=_
    targs2=_
    showUI2=1
    atkType2=normal
    weapTp2=_
    splashTargs2=_
    targCount2=1
    Name="Power Cog"
    Tip=""
    Hotkey=Z
    Ubertip=""
    Art=ReplaceableTextures\CommandButtons\BTNPowerGen erator.blp
    Buttonpos=0,1
    Specialart=Abilities\Weapons\GlaiveMissile\GlaiveM issileTarget.mdl
    Attachmentanimprops=medium
    BuildingSoundLabel=UndeadBuildingConstructionLoop
    LoopingSoundFadeIn=512
    LoopingSoundFadeOut=512
    Upgrade=


    use it as you wish
    the answer you're looking for is 16~20 with even chance
    also, note that they are units, and they are level 1 units, so killing them also should... yeeeah

  4. #4
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    They're also supposed to give SF a soul when he kills them.

  5. #5
    Basic Member Kaneomanie's Avatar
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    Quote Originally Posted by TheYango View Post
    They're also supposed to give SF a soul when he kills them.
    Even when he's killing allied Power Cogs, perfect to give SF a lil head start before the game begins, dunno if that should be ported or not, I would say yes ...

  6. #6
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    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
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  8. #8
    Basic Member hoveringmover's Avatar
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    Please fix it! We need the incentive to kill the cogs.
    I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

  9. #9
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    I was about to post about this Likely wont happen until after TI4 though.

  10. #10
    Basic Member ThoAppelsin's Avatar
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    By the way, with my previous post, I was pointing at the fact that Cog kills should also grant experience. That was the case back then, probably still is the case now.

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