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Thread: [Confirmed] Razor's Eye of the Storm does not reduce armor of Juggernaut in Omnislash

  1. #1
    Basic Member li.lo's Avatar
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    [Confirmed] Razor's Eye of the Storm does not reduce armor of Juggernaut in Omnislash


    normal map (its not an anomaly in test map)
    Last edited by li.lo; 05-21-2013 at 05:01 AM.

  2. #2
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    so EotS could target invulneralbe units? how about units under song of the siren?

  3. #3
    Basic Member li.lo's Avatar
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    tested it with SotS/Eul's and EotS didnt strike on the invulnerable hero

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    Test map bug? It seems quite odd to me...

  5. #5
    Basic Member li.lo's Avatar
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    i could test on normal map
    but first need to download kloader

    Edit: still the same. added new video for this scenario with normal map
    Last edited by li.lo; 05-21-2013 at 05:00 AM.

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    added to sticky.
    strange interaction.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

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  7. #7
    Basic Member fakoykas's Avatar
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    I think you just found a bug in dota1.

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    I'm not certain why this happens; my only possible explanation:

    Omnislash invulnerability is granted through SetUnitInvulnerable() while Invulnerability in Cyclone and Song of the Siren appear to be granted through buffs, which may pause the unit? Negative armor from Eye of the Storm is granted through spellbook abilities, so there may be an issue giving abilities to units who are disabled through such buffs.

    While I'm at it, further notes on Eye of the Storm if someone wants to test/report:
    Eye of the Storm should always attempt to apply its effects on the lowest health unit in range with the following criterion:
    Is visible to Razor
    Is enemy of Razor
    Does not posses Marker
    Is not dead
    Is not a structure (Agh's: can be a structure, but is not Moon Well or Ziggurat (note that other filler buildings are not excluded))
    Is not Roshan

    If for any reason it cannot affect the lowest health unit with those criterion, then it will simply not fire at all. For instance, if Tidehunter has 100 hp under Song of the Siren and Treant has 200 hp but not under Song of the Siren, Eye of the Storm will choose Tidehunter and do nothing for that round.

    When lightning strikes, the physical damage should be delayed 0.3 seconds, but the armor reduction is applied "immediately" (read: as soon as it is calculated, which takes an unnoticeable amount of time).

    I'm pretty sure the second one is definitely wrong at least; does someone want to test these in Dota 2?

    Edit: Eye of the Storm's damage is definitely wrong though. Valve rounded 37.5/50/62.5 to 37/50/63 in Dota 2.

    Edit: I misinterpereted something. The first two sections and the previous edit are partialy incorrect.
    Last edited by imxtrabored; 05-24-2013 at 08:32 AM.

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