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Thread: Why is smurfing allowed?

  1. #51
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    Quote Originally Posted by GermanViet View Post
    I admit I am also doing this because I need a game where I can just relax.

    The current system tries to maintain 50:50 win loss ratio. In DotA 1 however you had far higher win loss ratio when you are good. I played on battle.net and Garena.

    If you wanted to play competetivly you could play the ranked matches or join other networks dedicated to ranked games.

    And I have to say playing WC3 DotA was more enjoyable than DotA 2. If you want to win in DotA 2 you have to go in far more competetive.

    This means you have to use teamspeak, be a warding bitch, have boots as only item and end game as a lvl 12 support hero. You also have to spend all your focus on the map, look at what your enemy are building itemwise and predict their next move.
    In the current 50:50 system noone likes to play a support. And when there is finally a supporter you are expected to not-lasthit, to ward. But if things go wrong you shall receive the blame, you shall be blamed for having no items, you shall be blamed for dying so fast and you shall be blamed for doing "nothing" despite having spotted the enemy, warned the team with pings, stunned and hexed the enemy. Also all the glory goes to the carry. Ironically the team leaders from competetive DotA clans are mostly support players. They actually deserve the glory since they make the kills possible.

    (Side note: I noticed that far too many high ranked carry pub gamers cry for wards. But when the ward is up they don't use that mapvision knowledge at all. They die and try to blame other players.)

    As someone who is not competetivly active since finding a good team is very hard and if finally found, finding the right time to play this is out of option. (On good days (including weekends) I can play 2 hours which is nothing.)

    That's why I play with casual players. I solo queue or find a match with a friend. And having a friend whose skills is really really bad (sorry Andrew) is a guarenteed loss because the system somehow thinks me and my friend are going to pull a crazy combo so to balanced it out I am given 3 more low-skilled players. I have won a single game (out of 25+) on my main account with my friend but only because of enemy team disconnection.
    Needless to say whenever I play with my friend I am using an alternate account. This way we both can enjoy a game. In these games I am supporting him and this is actually a pretty balanced game. I only get the fun items in these games. (Forcestaff, Blink Dagger, Eul Scepter, Hex)

    I see DotA 2 as a casual game where I can relieve my stress.

    Enforcing a ladder system and maintaining 50:50 win loss ratio is what made DotA 2 less enjoyable for me.
    I've come to a point where I am mostly matched against a 5 man stack. My games on my main account is all about complete anhillation. Now I have to loose ~50 games (?) to be midskilled. For argumentation's sake let's say a game lasts 30 minutes. That is 25 hours. As someone who only plays 1-2h maximum a day this is madness. It is way faster to create an alternate account.

    In WC3 DotA you were given an option whether you want a ranked match or just join a randomly created pub match where the winning chance is actually determined by how well you play and not by how well you played in the countless matches before that match.

    -------

    Now people can argue I could go to LoL since it is far more casual than DotA 2. But I enjoy DotA 2 more than LoL since DotA 2 has better heroes (Invoker, Pudge, Meepo). I have played WC3 DotA, LoL, HoN, DotA 2 and recently Dawngate.

    And it's dynamic is also bigger. Blink Dagger, Book of Necromicon, controlling multiple units. Also I consider DotA 2 more balanced.

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    I admit this is pretty selfish since other people won't be able to enjoy their game since they aren't experienced as some other players. But I don't like the current system.
    Public matchmaking (no 5 man stack) + competetive gaming?

    The system as it is now is friendly to low-skilled players (given there aren't player like me who make alternate accounts).

    But it is anti-fun for high-skilled players without a proper clan/who solo queue. Reasoning why I am not in a clan (anymore) can be seen above (red text).
    not really. Atm you always loose gamed because people say hey IM MID!!!! then they randomly pick pudge or the enemy have like skywrath and they pick a hero which dont have any chance mid against him like tiny. I said at -0:30 this game is lost because tiny will feed mid and exactly that happend. The people in my team even called me the oracle.

  2. #52
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    Quote Originally Posted by sn1 View Post

    I tend to believe they won't release how this works because they don't want it abused. A simple example, if the system purely only looked at player's last hits and matched players solely on last hits. You'd never see people leave the jungle. If they based it only on the amount of healing done, you'd see 10 people with meks running around every game. Obviously (I would like to think) the system is more advanced than the simple examples I gave, but if they told us exactly how it worked, people would figure out a way to abuse the system, and falsely elevate their MM ranking.
    Well no , if you do these things (based on your examples as simple as they may be) and try to exploit it you will surely lose the game so the loss will set you back not promote you. I tend to remember the old Dota-league point based system , as simple as it was, did a great job. All players started with 1000 points then as you were playing WIN +5 points LOSE -5 points LEAVE -10 points. After that they had "leagues" based on player points so 1000-1200 points was league C, 1201-1500 League B etc. there was NO WAY you could be in high leagues (high MM) and be a noob. NO WAY. You could only get drafted with players in YOUR range of points and ALWAYS (90+% of the time) got good games it was almost fail-proof. Noobs played with noobs and as they got better played with slightly better players I rarely got to see stomped games.

  3. #53
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    If I rmb correctly account level determines the matchmaking(think I read it somewhere) if u are getting a mate with very low account level means that he have friends in the same team with a much higher level then him and they average out to be near your current account level. And they more friends you have in the party, they will average out and increase your party's overall account level.

  4. #54
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    Quote Originally Posted by Cokee View Post
    I'm constantly having my games ruined because some wise-guy decided to "lulz make a new account and pwn newbs", I have about 900 wins and I find myself matched against people with 7 wins which in return chain fucks up the whole system and actually gives me people that are new and it just ruins the game with such different skill levels all over.

    Why can't we have something like, you don't get matched with anyone that has 300 less wins than you.

    I smurf because I have friends with a very low account level and if I use my main account he wont be able to handle it. So smurfing isn't that bad and btw how did u get matchmake with 7wins when u have 900 wins unless he have a friend who has a very high account level in the same party with him

  5. #55
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    You guys seem confused about normal/high/v. high MM. I have a main acct. with ~500 wins lvl 70 in normal MM. I made a smurf (because of chat ban) that is lvl 5ish with 30ish wins that is in high MM. I don't pretend to know what this signifies (I end up playing with noobs in 'high MM' also) or how this happened, only that this is the case. Perhaps Valve could just explain but doubtful.

    To reiterate the main point: made smurf bc of chat ban. Which hurts the new player experience more - getting abused occasionally or getting stomped by experienced players who are smurfing bc they don't like being muted?

    (PS: i also get raged at by lvl 20-30 noobs as my smurf who can't believe they got MM with newb-ass me 'OMG LVL 5 NOOB!!!')
    Last edited by Claw; 06-14-2013 at 08:26 AM.

  6. #56
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    Valve MM matches you with people which you have similar win count. It matches 350 wins with 450 wins and 400 wins etc. However most of these games go wrong, simply because majority of these players are unaware of the meta. They do not know how to support or what support is. They're just mindlessly stealing carry farm doing retarded things. They have experience. They have played more than 800 dota games yet they are not playing it for the team. Selfishness is a serious issue in the community. Every player is trying to do the rampage with whatever hero they have. I think that is the real issue.

  7. #57
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    @svc_385 A noob is a noob. The level or the wins play little role. These people have wins simply because someone snowballed early game and they were a non-factor to the win. If you team up with them and it turns out to be a close game you will lose 99% of the time. Wins mean nothing in dota. That's why the MM is broken , it takes wins into account.

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