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Thread: [Outdated] Incorrect interactions with Rupture

  1. #1
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    [Outdated] Incorrect interactions with Rupture

    Summary:
    Currently Rupture is working very weird. First, it's "impact" damage is stopping consumables, Tranquil Boots, Urn (Heal), Blink Dagger, and even triggers Spiked Carapace.

    Assuming level 6 Bloodseeker and Nyx Assassin:

    Repro Steps:
    1 - Use Rupture on Nyx Assassin with Spiked Carapace.
    .
    1 - Use Rupture on someone currently under Urn (heal), Healing Salve, Clarity Potion or Tranquil Boots.

    Result:
    1 - The initial damage gets returned to Bloodseeker.
    .
    1 - Urn (heal)/Healing Salve/Tranquil Boots/Clarity Potion stops.

    Expected Result:
    1 - The initial damage should not get returned to Bloodseeker, and Nyx should be damaged by 150 (hp removal).
    .
    1 - Urn (heal)/Healing Salve/Tranquil Boots/Clarity Potion should not stop.

    _____________________________________

    Summary:
    Now, the "moving damage". It's stopping Urn (heal) (everytime) and sometimes (could not reproduce properly) disables Healing Salve. Also, it triggers Spiked Carapace.

    Repro Steps:
    1 - Use Rupture on Nyx Assassin.
    2 - Activate Spiked Carapace.
    3 - Move around.
    .
    1 - Use Rupture on someone.
    2 - Someone uses Urn (heal) on himself.
    3 - Move around.

    Result:
    1 - Bloodseeker gets stunned and is damaged by a little (return).
    .
    1 - Urn stops immediately. Healing Salve sometimes stops.

    Expected Result:
    1 - Bloodseeker should not get stunned or be damaged by anything.
    .
    1 - No consumable should stop.

  2. #2
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    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
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  3. #3
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    I think the hp removal part is only for moving damage so the spiked carapace interaction is already corrected behavior (for only the impact part).

  4. #4
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    All the damage is HP removal. All behavior was tested on Dota 6.78b (WC3), and it's not working accordingly.

  5. #5
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    - Storm Spirit doesn't take any damage during Ball Lightning. (should have take some damage)

    - Bottle, healing salve, and clarity effect are removed (should not)

  6. #6
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    Storm Spirit is invulnerable while lighting, learn to read the wiki or playdota.

  7. #7
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    Quote Originally Posted by ZzZombo View Post
    Storm Spirit is invulnerable while lighting, learn to read the wiki or playdota.
    HP removal goes through Invulnerability, learn to read, please.

  8. #8
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    Ok, I've re-read the article about invulnerability, I'm wrong

  9. #9
    i think his blood sense might not be giving true sight on people with shadow blade correctly too. in my last game it was happening with drow

  10. #10
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    Quote Originally Posted by fuzzyletters View Post
    i think his blood sense might not be giving true sight on people with shadow blade correctly too. in my last game it was happening with drow
    Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.

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