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Thread: Traded strange inv cape - it lost the kill count

  1. #1
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    Traded strange inv cape - it lost the kill count

    Hi, after getting strange cape of the dark magic for invoker with 70 kills, it became 0 again after the trade.

  2. #2
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    Intended.

  3. #3
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    Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.

  4. #4
    Basic Member jimmydorry's Avatar
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    Quote Originally Posted by BrandonReinhart View Post
    Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.
    Wow, that would be nice!

    It would be even nicer though if there was a way of making any item strange (think parts, or a strange modifier scroll bought via store). Everyone has an item they prefer, and currently the chances of it being strange are almost 0.

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    Quote Originally Posted by BrandonReinhart View Post
    Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.
    Wow really? That's pretty cool, but what am I going to do with my modifiers? I'm hoarding them because they're no longer available.... please don't make them worthless

  6. #6
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    Quote Originally Posted by polkunus View Post
    Wow really? That's pretty cool, but what am I going to do with my modifiers? I'm hoarding them because they're no longer available.... please don't make them worthless
    Look at him, not even pretending he's not a hoarder
    Last edited by andzie; 06-10-2013 at 01:29 PM.

  7. #7
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    @ Brandon Reinhart:
    I don't like that idea.

    If a new strange item comes out I want everybody to have a fresh start at collecting killcount for that strange item. That way you can compare and compete with your friends.
    But if you can just shift your killcount around then it just shows who has been playing more. (Which already can be seen at playtime in Steam)
    James "2GD" Harding's career as a Dota 2 host on Valve events
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  8. #8
    Basic Member BGDaemon's Avatar
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    Yep, Strange modifiers' counter should be just for the person owning the item. Otherwise it beats the purpose.

  9. #9
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    Quote Originally Posted by BGDaemon View Post
    Yep, Strange modifiers' counter should be just for the person owning the item. Otherwise it beats the purpose.
    I don't think they are going to change that.

    What's bugging me is that they want to make a system where you can shift strange stats from one item to another. So if new strange items come out people already have 100+ kills on those item.
    James "2GD" Harding's career as a Dota 2 host on Valve events
    * 25.02.16 - 26.02.16
    Spoiler: 



  10. #10
    Basic Member BGDaemon's Avatar
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    Quote Originally Posted by GermanViet View Post
    I don't think they are going to change that.

    What's bugging me is that they want to make a system where you can shift strange stats from one item to another. So if new strange items come out people already have 100+ kills on those item.
    I was referring to:
    Quote Originally Posted by BrandonReinhart View Post
    At that point we might re-examine clearing strange values on trade.
    I think it would be wrong if they do it. Actually, I think the system is nice as it is and doesn't need further 'improving'.

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