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Thread: Afk Matches that takes up to 10h, Battle Points abuse?

  1. #21
    Basic Member Re-l Mayer's Avatar
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    Quote Originally Posted by HotShot888 View Post
    If they reduce the cpu usage to minimum it shouldn't cost that much. They may also download stuff or idle in TF2 in the meantime to make up for the cost

    Also note that on the screenshot, some people are disconnected. It could be just 2 people keeping the game going, then the rest reconnects and gets their treasure (yes, leavers get items from games they left)

    Also they can stay alive because creeps will fight each other so it will be roughly even. If they get characters with almost equal base damage and main stat gain (or just make up for the difference using items) then the lane will be stalled permanently. If a creep or 2 survive and smack a player, it wouldn't kill them anyway because they naturally gain strength through levels. After 10 hours there's probably like 50 creeps bashing each other so it may be harder, but you can always pick ranged heroes with good strength gain and the regen ring for good measure. They can also let the lane get pushed to one side, then tower hug, then creep wave will go back and forth. It probably took a lot of trial and error to set it up perfectly without accidentally killing someone and therefore ending up getting the ancient

    I just don't understand... How did they arrange this? Private lobbies don't give any battle points
    Exactly!
    and you earn Battle Points from Team Matchmaking.
    Last edited by Re-l Mayer; 06-13-2013 at 04:58 PM.

  2. #22
    Basic Member Gords's Avatar
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    Quote Originally Posted by HotShot888 View Post
    If they reduce the cpu usage to minimum it shouldn't cost that much. They may also download stuff or idle in TF2 in the meantime to make up for the cost

    Also note that on the screenshot, some people are disconnected. It could be just 2 people keeping the game going, then the rest reconnects and gets their treasure (yes, leavers get items from games they left)

    Also they can stay alive because creeps will fight each other so it will be roughly even. If they get characters with almost equal base damage and main stat gain (or just make up for the difference using items) then the lane will be stalled permanently. If a creep or 2 survive and smack a player, it wouldn't kill them anyway because they naturally gain strength through levels. After 10 hours there's probably like 50 creeps bashing each other so it may be harder, but you can always pick ranged heroes with good strength gain and the regen ring for good measure. They can also let the lane get pushed to one side, then tower hug, then creep wave will go back and forth. It probably took a lot of trial and error to set it up perfectly without accidentally killing someone and therefore ending up getting the ancient

    I just don't understand... How did they arrange this? Private lobbies don't give any battle points
    Lokksl ike team match making games if you notice the matches, both teams have names...
    I REPOT U EHUEHUEHUEHEUEHUEHEU

  3. #23
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    if no1 is controling lanes first tower dieas @ 20min if i remember correct and 2 @ 40min and later they get rax lanes wont be same for 10 hours if no1 is waching them and you cant leave your hero in lane to autoattack if all creeps would die then heros would start to fight or lane would push more and so on so they where doing something more then just leaving afk

  4. #24
    Basic Member Hive's Avatar
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    Quote Originally Posted by Su1c1deR View Post
    if no1 is controling lanes first tower dieas @ 20min if i remember correct and 2 @ 40min and later they get rax lanes wont be same for 10 hours if no1 is waching them and you cant leave your hero in lane to autoattack if all creeps would die then heros would start to fight or lane would push more and so on so they where doing something more then just leaving afk
    They just stand right outside where the creep equilibrium is. When one wave wins there are only a couple creeps left. They move up and die to hero. Now it is reset and the equilibrium is balanced. It isn't hard to understand...

  5. #25
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    Russian explaining why they are doing 10 hour matches: http://mmoru.com/board/showthread.php?t=389207

    After the long, long match their stats look somewhat like this: http://i.imgur.com/yMM2EU3.png

    They then proceed to queue for game and leave instantly. They get a levelup + new item. Rinse and repeat.

    In the end they make a lot of items for little effort. (Just let your character afk for battle points and later you queue and keep abandoning for easy items.) Not to mention how many games they destroy that way.
    James "2GD" Harding's career as a Dota 2 host on Valve events
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  6. #26
    Basic Member frankles's Avatar
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    Quote Originally Posted by Su1c1deR View Post
    if no1 is controling lanes first tower dieas @ 20min if i remember correct and 2 @ 40min and later they get rax lanes wont be same for 10 hours if no1 is waching them and you cant leave your hero in lane to autoattack if all creeps would die then heros would start to fight or lane would push more and so on so they where doing something more then just leaving afk
    they can just farm enough to get their heroes lifesteal and leave them all at tier 3 towers to defend forever

  7. #27
    This abuse is really popular in Russia. You get around 4500 battle points for a 10 hour long game. This will end in 2 weeks, so what's the problem?

  8. #28
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    okay so dota has always been like this people play their games they way the wanted there are 10 people in game who wants to play a game and drag it for 10 hours sure they can do it. its their choice its their match. when none of the 10 people who played the match are complaining why are u ?.

  9. #29
    Basic Member knurlhelm's Avatar
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    Quote Originally Posted by coolcows View Post
    okay so dota has always been like this people play their games they way the wanted there are 10 people in game who wants to play a game and drag it for 10 hours sure they can do it. its their choice its their match. when none of the 10 people who played the match are complaining why are u ?.
    I'll explain with apples to you

    They engage a team matchmaking game which goes on for 10 hours (no problem here)
    They receive 4500 battle points by that game (cuz of compendiums)
    Since they have more than 1000 Points the bug the Level bar
    The bugged level bar gives them an item (level up) for every single game
    they queue, get to pick phase and leave
    they receive items joining a 1 minute game
    they repeat and farm items

    THERE'S THE PROBLEM

    Valve should delete their entire inventories, the problem it's that is not that easy to find the ones abusing this shit

  10. #30
    Basic Member soprof's Avatar
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    Nah, it's not the bugged level bar. They just level up more than 2 levels per game and game keeps "processing" it the following games. This part is intended i guess.

    They exploit the following:
    1. afk kicking is not working in the team matchmaking, you can actually even leave a team matchmaking game and you'll still be considered ingame;
    2. It is easy to find your "opponents" if you configure search with some unused parameters, like Russian server > Chinese language.


    Quote Originally Posted by knurlhelm View Post
    Valve should delete their entire inventories, the problem it's that is not that easy to find the ones abusing this shit
    Sort by match duration, can be done by anyone with access to the db? =D
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