Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30

Thread: [Intended?] Slardar's Bash Should Not Damage Magic Immune Targets

  1. #1
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137

    [Intended?] Slardar's Bash Should Not Damage Magic Immune Targets

    As title. Slardar's new Bash does Physical damage, but it should not deal damage to targets immune to magic. The stun should work regardless; only the damage aspect should be nullified by Magic damage-blocking traits.
    Last edited by imxtrabored; 06-13-2013 at 01:37 AM.

  2. #2
    Basic Member doomsheep's Avatar
    Join Date
    Oct 2011
    Posts
    327
    It says it should on playdota

  3. #3
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    It shouldn't. It currently checks for magic damage being done (between 0 and 0.02, when the bash itself does 0.01), so doesn't work under Pipe or Magic immunity.

  4. #4
    Basic Member doomsheep's Avatar
    Join Date
    Oct 2011
    Posts
    327
    Normal bashes work on magic immune units despite doing magic damage.

  5. #5
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137
    Clarified OP.

  6. #6
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Normal *melee* bashes work on magic immune targets for the BASH

    Normal *ranged* bashes work on magic immune targets for the DAMAGE (WC3 interactions).

  7. #7
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137
    Happy 2k posts Wyn~! I wasn't paying attention to which one was the 2,000th though.

  8. #8
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    The one on your mortal strike stacking thread :P

    They seem to have screwed up bashes a fair bit in dota 2... Mkb does the wrong type of damage too. But hey, at least the last patch actually had some good bug fixes!

  9. #9
    Basic Member
    Join Date
    Dec 2011
    Posts
    266
    so you are saying that slardars passive bash has a physical and magical component. the magical deals 0,01 dmg and is responsible for the bash status while the physical deals dmg if the magical did apply.

  10. #10
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137
    Double Mortal Strike is a serious issue that will determine the fate of TI3; count on it.

    Wandang: sort of. The first part is hardcoded Bash. This gives a chance on every hit to deliver a Physical stun (this goes through BKB) and a miniscule amount of Magical damage. The second part activates if a unit has taken that Magical damage. If it has, then the second part will inflict 40/50/60/70 Physical damage to the same unit with no other effects. The stun should work on everything Slardar can swing at, but the Magical damage can be blocked, thereby cancelling the Physical damage as well.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •