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Thread: [Confirmed] Infest's AoE damage is instant

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [Confirmed] Infest's AoE damage is instant

    It shouldn't. It uses un-disjointable bones as projectiles which travels at 600 speed towards every enemy in range in DotA1, and no this not an engine limitation.
    Last edited by bu3ny; 10-05-2013 at 04:36 AM.
    Please, just call me buny.

  2. #2
    Basic Member FlashFury's Avatar
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    bump

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    it was fan of knives because all others aoe spells without projectiles would cause movement problems while releasing, or am i wrong? (in warcraft)

    Maybe they decided to rework it into a normal aoe

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    Quote Originally Posted by MaKacknAffe View Post
    it was fan of knives because all others aoe spells without projectiles would cause movement problems while releasing, or am i wrong? (in warcraft)

    Maybe they decided to rework it into a normal aoe
    I don't understand. What movement problems?

    It is not fan of knives based. They are triggered projectiles which move at 600 speed.

  5. #5
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by MaKacknAffe View Post
    it was fan of knives because all others aoe spells without projectiles would cause movement problems while releasing, or am i wrong? (in warcraft)

    Maybe they decided to rework it into a normal aoe
    It doesn't use Fan of Knives.
    It doesn't need any AoE spell to damage. Can be all coded without using a spell for the damaging part.
    Please, just call me buny.

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    Speed of the projectiles is 600. It just uses Icefrog's standard triggered projectile function for every unit in the AoE.

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    well ok maybe i was wrong i thought everything based on projectiles going out off a center in an aoe is coded with fan of knives because of the trigger set

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    Cannot be disjointed though, right? Just so the devs don't get it wrong :P

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    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by Wyn-Ryder View Post
    Cannot be disjointed though, right? Just so the devs don't get it wrong :P

    Yes can't be disjointed with blinks though I still think this stupid mechanic should be get rid of and make every projectile disjointable etc and ignores Linken's.
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    added to sticky.
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