Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: [Confirmed] Attack damage is decided at wrong time

  1. #1
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671

    [Confirmed] Attack damage is decided at wrong time

    Attack Damage is decided at the start of the frontswing - rather than at the attack point.

    Watch the video



    Update:

    Things like miss chance are calculated at the attack point.
    Last edited by Wyn-Ryder; 09-06-2013 at 12:59 AM.

  2. #2
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,639
    So it wasn't Enfeeble being buggy.__.
    Please, just call me buny.

  3. #3
    Basic Member
    Join Date
    Nov 2011
    Posts
    35
    viper buff inc

  4. #4
    Basic Member
    Join Date
    May 2012
    Posts
    200
    I always figured this was one of those insane quirks of Dota1 that they ported to Dota2 like they do with most things, kinda like how windrun won't block projectiles already in flight when it is activated since they were already decided they were going to hit when the attack was started.

    Does it not work this way in Dota1 after all?

  5. #5
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    i believe ranged and melee are different right? i dont think ranged attack is calculated when the projectile lands.(it should be the time it fires)

  6. #6
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    No. Ranged projectiles damage are also decided when the attack frontswing starts. I checked range too.

  7. #7
    Basic Member Kaneomanie's Avatar
    Join Date
    Oct 2012
    Posts
    694
    Just to clarify for ranged, should the damage be calculated after the frontswing or when the projectil lands?

  8. #8
    Basic Member frankles's Avatar
    Join Date
    Nov 2012
    Posts
    3,238
    isn't this how its suppose to work?
    i remember necrolytes death pulse would change damage mid flight when you level it up but they fixed that.

  9. #9
    Basic Member
    Join Date
    Dec 2011
    Posts
    1,903
    Quote Originally Posted by frankles View Post
    isn't this how its suppose to work?
    i remember necrolytes death pulse would change damage mid flight when you level it up but they fixed that.
    Skills are different though, almost all skills in Dota are trigger based (and those that aren't could be made to be so anyhow) so if IF wanted he could quite easily make it so that damage is calculated on impact rather than on cast for a spell like that.
    Auto attacks are hard coded by WC3 on the other hand.

  10. #10
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Quote Originally Posted by Kaneomanie View Post
    Just to clarify for ranged, should the damage be calculated after the frontswing or when the projectil lands?
    At the end of the frontswing, when the projectile is released is when it should be calculated for ranged. This is the attack point, the damage should also be calculated at the attack point for melee heroes (end of backswing)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •