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Thread: Aegis Reclaimant Timer

  1. #21
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    Quote Originally Posted by acubeofcake View Post
    counting in your head [...] is not a skill
    that actually is a skill. it is taught in some schools and is called "mathematics".
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  2. #22
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    I don't see the harm in such a change. It would be helpful information to the player holding it.

    Somewhat relevant: Same with a roshan timer. I already display roshan timer in team chat as it is, but I would rather give that up for a display similar to what you see in spectator mode maybe?

  3. #23
    Basic Member Catma's Avatar
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    I actually like the disparity from DOTA 1 of the rosh creep camp indicator. I find it makes the game more engaging that you can make a mistake like not noticing when rosh will respawn, instead of both teams rushing into a standoff the instant he respawns. Uncertainty is a good thing sometimes. As such I am adamantly opposed to a visible rosh timer.

    I think the reminders about aegis reclaim should be brought back, and in addition there should be a VISUAL AND AUDIO EFFECT when the aegis is reclaimed. Something like a pulling dark wind, pointed in the direction of the rosh pit, and maybe some rosh laughter.

  4. #24
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    Quote Originally Posted by DarkLite View Post
    I guess everyone should stop playing Dota 1. It tells you both when the Aegis will despawn, and you can see on the map when Roshan respawns.
    Haven't played Wc3 dota in years tbh maybe they added it.

  5. #25
    Basic Member Noya's Avatar
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    Quote Originally Posted by anytime View Post
    Haven't played Wc3 dota in years tbh maybe they added it.
    maybe they added it? It has been there since I can remember.

  6. #26
    Basic Member ranaki's Avatar
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    Quote Originally Posted by blash365 View Post
    no.
    the aegis expires exactly 6 minutes after slaying roshan.
    knowing when it expires is part of the game.

    as an experienced player you have at the very least a good "feeling" of when it will expire (or when bh will be ready) and you will not engage in a fight calculating the aegis reviving you.
    all that has to be done is to write the time when roshan died in the chat.
    this is possible when you're not muted and doesn't involve much skill.

    I thought Valve wanted to make the game as easy to understand as possible without touching the game itself? A respawn and reclaim timer wouldn't hurt the newcomers too much.
    Last edited by ranaki; 07-07-2013 at 10:02 AM.
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  7. #27
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    Quote Originally Posted by ranaki View Post
    all that has to be done is to write the time when roshan died in the chat.
    this is possible when you're not muted and doesn't involve much skill.
    you still have to remember it. which is - again - a skill that you need to train.
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  8. #28
    Basic Member acubeofcake's Avatar
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    Quote Originally Posted by blash365 View Post
    you still have to remember it. which is - again - a skill that you need to train.
    cmon this game is not about mega memory, why do we have timers for abilites? and items, moreover we can EVEN see enemies respawn time
    nothing wrong or gamebreaking about having roshan/aegis/runes timer

  9. #29
    Basic Member ranaki's Avatar
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    Quote Originally Posted by blash365 View Post
    you still have to remember it. which is - again - a skill that you need to train.
    but then again, it is only one more simple "unnecessary" thing for newcomers to remember that makes the game more complicated than it has to be.
    If there would be a timer, you would still have to check it once in a while, that's about the same amount of skill as remembering that rosh is up soon again.
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  10. #30
    Basic Member DarkLite's Avatar
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    Quote Originally Posted by blash365 View Post
    you still have to remember it. which is - again - a skill that you need to train.
    Tedious memorization is not the same thing as skill and should not be confused with it.
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