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Thread: [Confirmed] Slark has the incorrect collision/hull size

  1. #1
    Basic Member ThoAppelsin's Avatar
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    [Confirmed] Slark has the incorrect collision/hull size



    He has the DOTA_HULL_SIZE_HERO instead of DOTA_HULL_SIZE_SMALL
    This makes him have 24 collision size instead of 8

    Slark should have 8 collision size
    his BoundsHullName has to get changed into DOTA_HULL_SIZE_SMALL

  2. #2
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    No, not fixed, it's still DOTA_HULL_SIZE_HERO

  3. #3
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    Bump.

    This makes blocking him while he's in SD so much easier.

  4. #4
    Basic Member hoveringmover's Avatar
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    Is this what has been going on? I find this bug so frustrating. I thought it was a Shadow Dance bug! It makes it nearly impossible to play him against clever opponents that know how to block him. Fixing this would actually help Slark's early game if he wanted to put emphasis on Essence Shift, especially in crowded lanes.

    I wonder if fixing this would then break Pounce as we know it? I may be in the minority, but I always felt the Dota 2 Pounce is too slow. Would fixing this make the Pounce range effectively smaller?
    Last edited by hoveringmover; 09-28-2014 at 11:22 AM.
    I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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